|Submited on :||Fri, 13th of Jul 2018 - 03:30:05 AM|
|Post ID :||8ycw5y|
|Post Name :||t3_8ycw5y|
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|Subreddit Type :||public|
|Subreddit ID :||t5_2rk3b|
The greatest start ever!
Negative culture from trade routes?
When the game insults you for digging through game files
Domination everytime. I've tried for science and culture before but inevitably someone pisses me off and the warmachine fires up once more.
Teach me your ways. I cannot for the life of me be aggressive, or do it effectively. Either I'm too weak, or it's overkill and I've wasted production.
Peaceful Science is my default setting.
Science is a good start as it fuels better weapons of war. I generally start science focused and defensive, so, a decently sized military (I usually devote one high production city almost entirely to churning out units) but isolationist. Inevitably I'll get denounced or forward settled or war will be declared. That's when it turns ugly. Never forgive. Never forget.
Start off by making a fairly large army in the ancient and classical eras. You may feel like you’re wasting production that could be going towards science , but if you think about it... once you’ve got that army you can set off on conquering all your nearby enemies while your home cities focus on science / culture or whatever.
All those new cities you’ve conquered more than make up for that lost time you spent producing units.
Culture. I used to aim for science win, but then I discovered how easy it is to win at culture. All it takes is money.
How do you do step 4?
Go to the "make deal" screen, then scroll down on the civ's stuff. Art and relics etc. are all at the end of the list. Often they won't sell art since that'll give you an advantage, but do it early enough, and they'll sell it pretty cheap (500-1500 coins per piece). The most I've had to pay is around 5000 coins lol. Worth it.
I switch it up from game to game, depending on my civ, my environment, and how other civs are doing.
I've never tried anything other than Dom - which is why I made this poll. I guess I should give Science and Culture a try. Will have to look into how those work.
Am I the only one who hates the snowballyness of domination?
Snowballyness is just a problem with this type of game overall and happens with every victory type once you're good at it.
It is a problem overall but with cultural, science, or religious victory you snowball in that area. Whereas in domination you grow destroy so much of other countries they can't win.
Like I've been close to cultural dominance or getting my spaceship off but then Arabia sneaks a religious victory before I can win. But if I go for domination no other civ has enough resources to win.
Exactly what I mean. Not only that but I really like having realistic boundaries. Having a huge empire spanning the entire globe for thousands to years uncontested feels wrong and unrealistic, even in the civ world.
Yup. It's lame. That's why I made the poll. Since Alpha Centauri (granted I only played Civ 4 since then, and just bought Civ 6) I've always only done Domination. And it kinda gets lame. By the time you take over half the map it's like "why am I even still in this game?"
I ran a science victory once, despite the fact that I was capable of maintaining 12 battleships and 4 carriers, and dozens of destroyers and tanks. I could have easily wiped every civ without producing more units than that, but they were nice to me, so I didn't.
Domination easy religious hard
Earlier civ games (such as Civ 1, or Civ 2), I’ve used to go for science victories, especially in the early days where I’ve played on the easier victories a lot (Chieftain to Prince) where the modifiers were beneficial to players (or in Prince, almost equal). Depending on how far I’ve gotten in the game + the lead I’ve had over other players, I would either build a complete spaceship or a simplistic one, but I admit the wait sometimes is tedious (at the earliest it can range from 12-15 turns, even simple spaceships take ages) + with almost nothing to build due to finishing the (limited) tech tree, you’re left with churning out military units (at least Civ 2 had convert production to gold), which puts a strain on your empire and/or people for Democratic/Republic governments, mitigated if you’ve built wonders curtailing unhappiness from faraway units. I seldom went for domination since I’ve usually tried to play peaceful games (especially on Earth map), but when the AI has betrayed you for the 10th time and even launches a surprise nuke, push comes to shove I suppose, and kick off the invasions.
Nowadays, modern civ games (like Civ 4, 5, 6 too, disregarding “overhaul mods”) I would either go for domination or diplomacy, maintaining dominance either by the pen (the UN/World Congress, even the Apostolic Palace (Civ IV BTS) influencing other civs (or city states/vassals (civ 4) to side with you. Both (or just domination in civ 6) rely on the player to have a large empire, plenty of cities, and a bountiful military (culture can also be a factor), but of course, going for that route would be polarizing if you’d try to make allies.
Science, you can sabotage the opponents ahead of you but have to be careful not to get into some attritional war that slows you down.